// about / battles
Battles are fought in ATB (hence the gauges). Once a character's turn comes up, a ring of commands (Attack, Item, Support Tech, and Tech List) will appear around them. You select your choice by pressing up, left, right, or down, whichever commands corresponds to that direction.
// about / making actions
Stamina
Each character has a set amount of stamina to use during a turn. Stamina governs how many times a character can attack or use techniques. Stamina regenerates at a set rate each turn, based on the character's Stamina rating. It's very important to know just how much stamina your character will regenerate! Some characters regenerate very slowly, and thus using up all of their stamina in one turn could be disastrous.
Attack
If Attack is chosen, you will choose an enemy and that character will run up to the enemy and you will then have to enter button commands consisting of A, B, and Y (Space, Shift, and Enter for you keyboard users). Each button corrisponds to a different attack. You can enter them in any order, and each successful hit will deal damage.
An attack will not execute until you have pushed accept. You will be able to input attacks until all of the character's stamina is used up. Be warned - if you use all of your stamina up on one turn you will be defenseless for the next!
Item
Use items from your inventory. This does not cost any Stamina. You can only use one item per turn.// about / techs
In Crisis, techs work just like a combo attack (as they always have). Each one has a combination of keys you have to hit. Techs consume more stamina than a normal attack (each has a base cost on top of the cost of reaching the tech with your successive attacks). If you don't have enough stamina left to perform the tech after you've built it up, it won't happen.
The "tech list" button is a list of your available techs. Scroll down to the tech you want to view and press accept. This list also tells you the base cost of each tech. If you hit left or right on this screen, you will be taken to your learned double and triple techs. Clicking accept on these items will display who the techs are to be preformed with, what each combination is, and how much it will cost with each character.
Dual and Triple Techs
Just like in Trigger (and Cross), double and triple techs become available when two or three characters have all learned certain prerequisite techniques that they can combine into a coordinated strike. Also, in order to activate this move, both characters have to have turns available at the time. In Crisis, the idea is the same, but the payoff is a little higher. Of course, because of this, it's a little more difficult than just picking what you want to do out of a list.
Your techs build on each other. Say you want to perform a double tech that requires Xavier and Matison. First, you'd take your lead character (we'll say it's Xavier. It could be either one, really), and begin your attack. Your first goal is to set off the single tech that builds into the dual tech. Once you do that successfully, Xavier will perform the single tech. This is your chance! During the single tech, if a dual is possible, you will see a "L" or "R" over your character's head. If you press L (or R), you'll get a notification that you've set a dual strike. The action will freeze, and you will have a set time limit to enter the command for the second character. If you can't remember your tech, you can call up the tech menu (probably with select, L or R) and view the list. There's a time limit though, so don't dawdle too long. Enter it correctly, and your dual tech will begin after the damage from the single is dealt.
Triples are the same as this, only you have two characters involved. You would see "L" over the head of one character, and "R" over the head of the other during your single. First you'd select a character just as though you were going to do a dual tech (and enter the commands). During the dual tech, you have to select your third character in the same way, enter their commands, and sit back and enjoy the chaos that ensues.
Benefits of Leveling-Up Techs
In addition to doing more damage, having a greater chance of inflicting a status ailment, or healing more damage (depending on the tech), some techs can also give you stat bonuses. A character is naturally attuned towards certain strengths (e.g., Xavier is more attuned to physical attacks, while Celia is more attuned to magical attacks). By learning techs and spells, bonuses are added to your character's core stats - attack, defense, speed, magic, and magic defense.
// about / magic
Some of the characters in Chrono Crisis are able to use natural magic. Attack spells work just like a tech--you
activate them with a combo attack. Support magic (and non-magical techs) can be used via the "support tech" menu in
battle, and do not require combinations.
Dual and Triple Support Techs
These are quite easy to execute. Simply make sure that all participating characters have enough stamina. Keep in mind that the characters participating in a support tech will be unable to attack this round.
Magic Levels and Learning New Spells
After each battle, you're awarded both EXP and TP. TP (Tech Points) are used to learn new spells and techs. You can also use them to level up existing techs or spells. To learn a new tech or spell, you must not only have enough TP to unlock it, but the required levels in prerequisite techs, if indicated.








