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About

// current team members

// Jonathan Dalton

Chains Jonathan Dalton (Chains of Fate)
Project Leader, Developer, Scenario Writer
JdDalton1988@aol.com

Jonathan has been leading Chrono Crisis since 2003, when the project was originally being made with RPG Maker 2003. He started off with a concept for the game and handled all aspects of the game himself until he decided to search for team members to help with the graphics, music, custom systems, etc. As the years passed, he became more serious about Crisis' development, so he switched to the much more flexible and powerful RPG Maker XP and watched Crisis escalate into what it is today. It's been his dream since childhood to develop games for a living, and he's happily living that dream with the development of Chrono Crisis. He's constantly working on the story in his head and writing when in front of the computer. He's currently going for a degree in Web Technology and Design and hopes to break into the professional industry someday.

// Jenna Fowler

Lena Jenna Fowler (Lena Andreia or Celera)
Old Artist and Current Spriter/Scenario Writer
apple_no_miko_13@yahoo.com

Jenna has wanted to make games since her childhood, and has translated that desire into a dedicated hobby. She worked on sprites and concept work for the original Chrono Crisis in 2004 and has returned as a fulltime spriter/scenario writer. She also has led her own projects and someday hopes to bring her largest project, Dark Vortex, back into development. She currently works professionally as a digital artist for hire over the web. She will be applying to the Savannah College of Art and Design this spring in hopes of entering their Game Design degree program. Her dream is to break into the gaming industry professionally and someday work her way up to the status of game lead.

// Alex Roe

Roe Alex Roe (RoeTaKa)
Musician

Alex is a National Music Diploma graduate who has been with the team a few years now. After Jonathon had heard some of his music aswell as a particular Cross ReMix, Roe gladly accepted the invitation to work on the game's soundtrack. So far he has created 50 of the soundtracks' songs and continues to impress and develop. From remixing the beautiful material of Yasunori Mitsuda to creating original Crisis material of the same caliber, fans can rest assured that the music they will hear will be worth it (Roe hopes people will warm to the music!). Alex's plans in the not to distant future are to write his first proffesional album as well as maintaining a proper website.

Crisis blends a cinematic orchestrated feel as well as incorporating electronic and acoustic styles of music (All synthesized). From keeping natural and staying to the style, to mixing everything up into the moment. Crisis goes all over time! Please be patient.

// Patrick Gibby

Ghost Patrick Gibby (Ghost)
Menu Programmer, Database Designer
ghost_6_new@yahoo.com

Patrick has been keeping up with the project since it first started upon hearing about it from Icybrian's forum. At the time, he was in school studying Computer Science. After graduation, he went to Japan to be on the JET Programme, teaching English as a second language. Upon coming back, and while looking for work, he spoke with Jonathan after researching his PSSM game. Starting immediately and excited about the work, he learned the language in three days and began coding on new and existing code, catching up with the team within a month, including a design and implementation of the tech database. He hopes to find work in the computer field and continue working on challenging projects.

Note: He has a major crush on Lucca...the poor sap.

// Dan Hunker

Xenith Dan Hunker (Xenith)
Weapon, Armor, Accessories Artist

Xenith is our Weapon, Armor, Accessory, and webcomic artist. He has also designed some of our mecha and is currently working on Chain's PSSM project at the same time. At a young age, Xenith had an intense love for writing and drawing. To this day he continues to hone these skills in the hopes of breaking into the gaming industry and become a scenario writer and conceptual artist for games. He lives in Southern California and is currently working to earn his bachelor's degree in Ancient History."

// Dice

Dice Dice
Character Artist

One of our two new artists who has jumped right in and performed her duty to the best of her ability and in good time, a rare trait among artists who work for free. Dice enjoys what she does and takes great pride in it. Be sure to check out her Deviant Art page for more of her awesome art!

// Chumbucket

Chumbucket Chumbucket
Battle Sprite Animator

Chumbucket is a novice artist who recently volunteered to assist with Crisis. He is currently working on completing the animations layouts for the battle sprites of Crisis. He is also Lena's personal wench and has helped her with various miscellanious graphics as well.

// Daniel Quinn

Daniel Quinn Daniel Quinn
Webmaster
daniel@dquinn.net

Daniel Quinn (a.k.a Alias Workshop) is a graduate student of English literature at Emerson College. He designs websites in his free time, and is an avid role-player. He is also a long-time, close friend of Lena Andreia. In support of the team's ongoing project, Daniel designed the Chrono Crisis team's official website.

// Dai Akako

Dai Dai Akako
Co Artist

Dai has provided many concept works over the months, and is currently our part-time conceptual artist. She's currently in school at The University of Puerto Rico, Mayaguez Campus for Electrical Engineering.

// Lightningstrike

Lightningstrike
Web artist

A freelance webartist who provided the original layout for this website, as well as the current banner design for the forums.

// Caleb Sarver

Validus Caleb Sarver (Validus)
Co Artist / Tile Artist

Caleb is a wonderfully talented artist, proficient in a number of mediums. He is capable of many varying types of concept work ranging from characters, to monsters, to vehicles, to environments. He worked on the Chrono Trigger Remake project as a character artist until it was forced to close. He is currently pursuing a double major in Illustration and Graphic Design with an Information Technology minor at a liberal arts college.

// inactive and former team members

// Final Light Ceres

Final Light Ceres
Former Character Artist

Ceres acted as character artist for Crisis from Winter of 2005 to summer of 2006. She completed original designs for the characters Matison and Celia, as well as a CG of the character Aurora.

// Raiju

Raiju
Former Menu Systems Programmer

Raiju is a highly capable programmer who was working on the menu system in the summer of 2007. She departed to pursue her own project without notice.

// Jesse Finnegan

Dko Jesse Finnegan (Dko)
Battle System Programmer
ssdko2004@yahoo.com

Dko was working on the battle system, and had to quit the team due to time constraints caused by school. He did a fantastic job while he was with us, and we'll miss him.

// Kris Richardson

Kris Richardson (dodgingtires)
Character Artist

Kris completed a few very nice pieces of concept work before leaving the team due to personal matters. Currently pursuing a BA of fine arts in fashion design & merchandising also a license in cosmetology... A fan of art deco style he tries to incorporate it into his pieces... characters, architecture, vehicles, landscapes and spacescapes, mainly a traditional artist he will utilize programs like adobe and corel when called for.